I've finally been able to pick up where Monkeybiz left off, extracting the TM assets in prep for UT2004 use. I've converted the Destroyed Minicity into a DM level (Onslaught will come later) and had a decent start on the Commercial City Street, which I combined with the bank, so 'Sun Valley Bank' has that interior. I also added 2 rooms above it so folks can sniper shoot from the windows. I still have to finish this level, it needs some tex tweaking & a skybox still...

I was even able to use the same skybox mesh & texs from TM for this UT level.

Here's some footage of a finished level: http://www.veoh.com/videos/v781407SwdaF5Ep Bear in mind that I'm controlling the character as well as the camera in this... if there was 2 or more people on a network, then there could be someone floating freely with the camera, filming the action that other actors are performing, making the whole thing much more cinematic.
I guess this seems completely backwards - you may be wondering why I posted this here at all. But this site is full of amazing talent, and I thought I'd put this out there - I'd love to convert the whole TM concept over to UT, the characters, the weapons, sets, and vehicles, and make them available in both UT2004 & UT3.
I can do most of it too. But I'll never do it all alone, there's too much. Is anyone here interested in tthis concept? Is it too oddball to become a DCMF project, if I became a full-fledged member of DCMF & share what I know of the process?
The UT game engine is one of the best in the world, it's capable of 30 actors simultaneously online plus 2 invisible 'spectatos' who can be the 'cameramen'. Direction can be accomplished by voice or by chat in realtime. Gang war action scenes, space battles, car chases, combat scenarios using every description of weapons & sets can all be scripted, performed & 'filmed' online in realtime.
There's some hefty scripting required to get ground vehicles to work properly, and I know there's some serious scripting talent here, if anyone's interested, the tutorials can be a little frustrating for me, for example - http://www.psyonix.com/ImportingVehiclesTutorial/ At the very bottom, check what he says before saying, 'Roll Out!' Lol. I gotta laugh. It's a good tut though, but... %&$#@!
I'm not a programmer, so I don't think I'll be attempting driveable land vehicles without help. I've started looking at the flight craft, and I think I can get it to work, but I want the characters to appear properly in the TM ships I use, so that will take me a while too.
If there's any interest, I'll post some of the UT levels & characters from TM.
bongo

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