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Trail: AnimChanger AnimEffects AnimationSequences

Animation Sequences hold lists of animations that appear to have support for some randomness

Technical File Information

//--------------------------------------
//--- 010 Editor v2.1.3 Binary Template
//
// File: LHSeq.bt
// Author: Glen S. Rickey	
// Revision: .01 7/24/07
// Purpose: To read LionHead .seq files for The Movies game
//--------------------------------------

struct SEQ {
	struct HEADER {
		int	Magic;
		int	ActorCount;
		int	count1;
		int	count2;
		int	count3;
		if (Magic > 2) { int	Flag2;};
 
	} header;
	struct STR {
		string	str;
	} strings1 [header.count1] <optimize=false>;
	STR strings2 [header.count2] <optimize=false>;
	STR strings3 [header.count3] <optimize=false>;

	local quad align = FTell();
	if ((align%4)>0) { byte align_pad[4 - (align % 4)];};

	float	float1[header.count1];
	float	float2[header.count2];
} Sequence;	
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