Animation Sequences hold lists of animations that appear to have support for some randomness
Technical File Information
//--------------------------------------
//--- 010 Editor v2.1.3 Binary Template
//
// File: LHSeq.bt
// Author: Glen S. Rickey
// Revision: .01 7/24/07
// Purpose: To read LionHead .seq files for The Movies game
//--------------------------------------
struct SEQ {
struct HEADER {
int Magic;
int ActorCount;
int count1;
int count2;
int count3;
if (Magic > 2) { int Flag2;};
} header;
struct STR {
string str;
} strings1 [header.count1] <optimize=false>;
STR strings2 [header.count2] <optimize=false>;
STR strings3 [header.count3] <optimize=false>;
local quad align = FTell();
if ((align%4)>0) { byte align_pad[4 - (align % 4)];};
float float1[header.count1];
float float2[header.count2];
} Sequence;